

The power of these attacks and pacing of the gameplay make melee a viable option, particularly in caves or other close-quarters areas. What's more, each gun also offers you a powerful melee attack, and the weaker enemies in the game will actually go down with just one satisfying strike from the butt of your shotgun or rifle.

Since the enemies in Darkwatch take location-based damage, it's possible to blow off the heads and limbs of most enemies with the more powerful guns. Each gun offers different strengths and weaknesses, and each one is fun to use in its own way. You'll of course have access to a variety of different weapons, ranging from standard pistols and rifles to more exotic ones, such as an exploding crossbow and a rocket launcher. This is when you begin to understand the new powers you have as a vampire. You'll spend the beginning of the game by her side as she leads you back to the safety of Darkwatch. Cassidy, one of the army's "regulators" (deputies), witnesses what you did on the train.

The only organization that can stop him is a secret army called the Darkwatch. He also unleashes hordes of undead to plague the Arizona desert. Upon blowing open the safe, you end up releasing the soul of Satan's son, Lazarus, who curses you to become a vampire. You're out for one last score, but unfortunately, you pick the wrong train. You'll take the role of Cross, a man of few words, who makes his living by robbing trains. By clicking 'enter', you agree to GameSpot's
